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There's games like Horizon Zero Dawn, which is really self explanatory. And ofc games like Dishonored, which in spite of it's characters being heavily stylized, everything looks the way it should when it comes to materials and lighting.
There are parts in these games that literally look like concept art come to life. Hell, even games like RE 2 Remake and DMC5 take place in these very stylized worlds despite having some of the most realistically rendered characters ever seen in video game history.
It's all down to art direction. Hell, and even then, a mundane setting isn't inherently boring. Until Dawn for example took place in a regular forest, cabin, insane asylum etc.
T Tyrant Member. Nov 8, 5, Realism has its place but I would definitely put games like Wind Waker and BOTW above a lot of realistic art styles.
But again for a game like Resident Evil 2 remake, the more realistic art style works a lot more than if it had Wind-Waker's art style.
However controversially I belive the GTA games would actually be improved by cell shading to look like the art on the posters and game covers rather than the "realistic" tone.
Until Dawn is a good one; the high contrast in its lighting gives it a unique look. Resident Evil 2, Devil May Cry 5, Horizon, and Assassin's Creed: Odyssey also make good use of color and lighting.
TheBaldwin Member. Feb 25, 5, Yea last gen was a real shame when it came to art direction and a lot of devs pursuing the brown and gritty look.
But like, we're literally at the end of this generation and have plenty of examples of the AAA market no longer doing that.
It's high time to forget about last gen's trends. Xiaomi Member. Oct 25, 6, Image quality and motion clarity are king. Give me a super clean image and a high framerate and I will forgive so much about your game's visuals.
Slather the lens with CA and bad TAA, 30 fps, etc. Tyaren Member. Oct 25, 12, Kouriozan Member. Seshumaru Member. Oct 27, 1, The Netherlands.
I like both but if you are going to do realistic, please don't forget that there are colours in the world and not just a grey looking world.
Mirage Member. Reminded me of this reading the title. Nov 12, LewieP said:. Chumunga64 Member. Jun 22, 3, The thread title would be a cool tagline for unreal engine.
But Deadliest Warrior went for realism. Hitting people's arms will break them and render their shield useless, limbs can be hacked off to make opponents bleed to death, and swords to the neck will send skulls rolling.
Sounds awesome, right? Yeah, except it's all rendered obsolete because realistic damage means every fight lasts mere moments. A Spartan can use his shield and armor to stroll toward a robe-wearing Shaolin Monk and lop his head off while taking precisely zero damage.
And it's sort of unfair to compare an Apache warrior to an Impending Jack Sparrow Lawsuit when there's a millennium of technology between them.
Pointy bits of metal aren't much of a match for guns and freaking grenades. Pretty much every hit kicks off a winning combo or just kills outright, effectively reducing the battles between history's greatest warriors to who can press the "face stab" button faster.
It gets even sillier when ranged weapons are introduced. No one outside of video games uses swords anymore, and that's because it's preferable to kill from a distance; even throwing a spear at someone's head is a better option, one that ends exactly how you'd predict.
Watch as this poor pirate can barely move off his starting line before he's killed. Technically, those instant kills can be dodged, because nothing says realistic historical combat like two warriors hopping back and forth like they took too much acid at the history rave.
There's a reason most fighting games don't strive for realism; you'd have to take six months off after every Street Fighter loss to let your combatant go through physical therapy.
Microsoft Studios. Dark Dreams Don't Die , or D4 if you're hip, tells the story of a man named David Young using time travel to undo the murder of his wife.
Which is all fine, but like Deadly Premonition and Tamagotchis, D4 is all about making sure you're eating. Just, all the time.
Every action in the game drains stamina that has to be topped up with food, which sounds reasonable until you open the overhead storage on a plane and watch 10 percent of poor David's energy fade away:.
Microsoft Studios The irony is he was trying to get a granola bar out of his bag. Then there's this scene , where trying to move a piece of cloth draped over a seat drains David's final 6 percent and causes him to pass out like he just ran a marathon through the Sahara.
Christ, does he have to eat an entire cow after getting dressed in the morning? David isn't keeping himself fueled; he's battling a serious health problem.
And to do that you need to either find food or buy it from a cat who's psychically linked to your roommate and follows you around.
Look, you can't strive for realism if your game involves buying a hamburger from a magic cat on an airplane. Microsoft Studios What, no peanuts?
Gameplay involves doing five or six things that further your objective before scavenging for sustenance like your stomach is a black hole, a time-consuming and immersion-breaking hassle that ends up being the exact opposite of realistic.
And even that tenuous logic falls apart during the game's action sequences , when you slide across tables and smash baseballs into people's heads without the need to visit an all-you-can-eat buffet immediately after.
Maybe all that food just keeps him functioning through his mundane life until he can get his true sustenance from inflicting pain on others.
Microsoft Studios "YOUR AGONY IS DELICIOUS; I MUST HAVE MORE! Unrelenting horror doesn't occur only when games try to keep it real.
Check out the horrendous things that happen in Super Smash Bros. We are committed to responsibly communicating with our stakeholders.
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It's very easy to tell which side of the video is from the living, breathing, blinking world and which one is virtual. The buildings around the edges of this lap of Laguna Seca, in particular, still come across as a little fake and rendered.
But details like the surfacing of the track, the way the trees stick out in your vision — these are things that even live video doesn't capture.
Something like a GoPro, seen on the left makes the track look flat. The game went through tumultuous development as the team worked to find investment from a publisher or the people, but released to the fanfare of the niche community excited for the return of the classic hospital simulation game.
Each of the versions of the game has a relatively similar score, with the Switch being the highest rated version. The reviews praise its zany nature and fun gameplay, making an easy-going atmosphere of a subject that can often be relatively grim.
While it's not a game for everyone, the people it is for will enjoy it thoroughly. Metacritic considers VA HALL-A: Cyberpunk Bartender Action to be a simulation game.
This is probably a stretch, but visual novels can be considered simulations of dialogue and speaking with people. Since a lot of conversation is done virtually these days anyways, might as well just go all-out and converse with fictional people, right?
RELATED: The 10 Best Simulation Games Ever Made, According To Metacritic. VA HALL-A has an incredibly well-written narrative with tons of interesting characters to chat with as you run your bar.
Reviews praise the rollercoaster of emotions the game brings the player on. Additionally, the reviews frequently call it one of the best visual novels available, particularly on consoles.
It may loosely be a simulation game, but it still provides a slice of dystopian life that people may want to experience. VR games, at their best, have the potential to offer some of the greatest life simulation experiences currently available.
When VR works, it feels like you're being transported into another reality. But when it doesn't work, the dissonance can be a serious issue.
Fortunately, Cook-Out: A Sandwich Tale seems to be considered a solid enough VR experience.